GigaVoxels / GigaSpace
              A CUDA/GLSL library for the efficient 3D real-time rendering of highly detailed scenes.

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Pure volumetric data:
Lezard2c.jpg [627873 octets] RayMarching 2008-04-06 20-06-12-85.jpg [483875 octets] GigaVoxels_Bones01.jpg [607647 octets] RayMarching 2008-04-06 21-26-15-12.jpg [69548 octets] 27d07214DEFAULT.png [627873 octets] VisibleVisibleMummy5.png [2100246 octets]
Pure procedural data:
RayMarching 2008-04-06 16-17-58-59.jpg [91692 octets] RayMarching 2008-04-06 18-51-08-43.jpg [635833 octets] GigaBroccoli1.png [1222682 octets] GigaBroccoli5.png [1094400 octets]
Meshes and SVOs:
RayMarching 2008-04-07 19-26-18-56.jpg [20170 octets] RayMarching 2008-04-07 20-02-19-79.jpg [10180 octets] cudaGigaVoxel_Coral01.png [921017 octets] cudaGigaVoxel_Lion01.png [705225 octets] cudaGigaVoxels_DragonOctree_02.png [119829 octets] cudaGigaVoxels_LionOctree_01.png [749097 octets] cudaGigaVoxels_boudah_01.jpg [81982 octets] cudaGigaVoxels_rgbdragon_01.jpg [313873 octets]
Meshes + procedural amplification (hypertexture) :
Bunnytons.png [1019932 octets] bunnyCC_MYedit2.png [589200 octets] RayMarching 2008-04-07 18-07-47-39.jpg [48164 octets] RayMarching 2008-04-07 18-28-35-57.jpg [33992 octets] RayMarching 2008-04-07 18-52-18-81.jpg [20669 octets] RayMarching 2008-04-07 20-28-24-40.jpg [45469 octets] c059c6d6DEFAULT.png [627873 octets]
Rendering effects (depth of field, sharp or smooth shadows,multiple glossy scattering):
VoxelGI_VideoShot2.png [382372 octets] cudaGigaVoxels_DoF_DraginLine1.jpg [78151 octets] cudaGigaVoxels_dragonField_01.jpg [2319979 octets] cudaGigaVoxels_SoftShadows_Dragon1.jpg [31459 octets] cudaGigaVoxels_SoftShadows_Dragon3.jpg [31993 octets]